Among the many new features that The Witcher 3 next-gen update brings is NVIDIA DLSS support, which helps performance a bit at high resolution. However, the update does not contain the latest version of NVIDIA upgrade technology.
In Nexus Mods, user Instanity uploaded an unofficial NVIDIA DLSS update for the game, upgrading the technology to the latest version, version 2.5.0. This new version reduces ghosting and slightly improves visuals and performance.
Although the DLSS 2.5.0 update brings some improvements, it still doesn’t allow systems outside the high end to run The Witcher 3 with decent performance with ray tracing features turned on, as my machine (i7-10700 CPU, RTX 3070 GPU) can run the game Only at around 30fps with global ray tracing lighting, 4K resolution and DLSS tuned for performance. To truly enjoy the game’s amazing implementation of ray tracing features, players will need a very powerful system, as Alessio explains in his article.
Finally, the free update is available for The Witcher 3 Next-Gen, which brings a host of quality-of-life and gameplay improvements as well as all the technical improvements. On PC, gamers can enjoy an all-new Ultra+ graphics preset. Then, on top of that, they can enable four ray tracing effects: global lighting, ambient occlusion, shadows and reflections, with the latter two not being available on consoles.
With everything turned on, the game looks absolutely amazing. Granted, it had a great base to begin with, but the textures are clearly higher quality here (in part thanks to the built-in tweaks), and the draw distance is greatly improved, as is the accuracy and sharpness of reflections and shadows. The star of the show is the beam of global illumination that elevates game lighting to new heights.
The Witcher 3 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, and Nintendo Switch worldwide. Additional in-game content for the next generation update will be coming to previous generation systems in the near future.