Frequently Asked Questions About Atomic Heart Part Two

Today, we’re excited to publish the second part of our recent Atomic Heart Q&A with Mundfish Founder and Game Director Robert Bagratoni. We had to wait until NVIDIA’s CES 2023 announcements, as the game debuted again with a shiny new trailer showcasing DLSS 3 and RTX.

In the latter half of the interview, we discussed the implementation of these NVIDIA technologies, received confirmation of AMD FidelityFX Super Resolution 2 support at launch (as opposed to Intel XeSS), and also reassured us about game performance on old-generation consoles like the PlayStation 4 and Xbox One.

As a reminder, Atomic Heart launches on February 21st for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S | X. Game Pass subscribers will be able to play it on day one.

It has been confirmed that Atomic Heart supports NVIDIA DLSS 3. What is your impression of this new technology? Do you feel that AI based frame generation is the future of rendering to keep up with advanced ray tracing effects?

Yes, we feel AI based framing is the future. We liked it. It just works – thanks to NVIDIA.

How much does DLSS 3 improve your game over DLSS 2 (Ultra High Definition)?

The improvements include a significant increase in frame rate, greater quality, more detail, fewer artifacts, and a higher resolution.

One potential drawback of DLSS 3 is the additional latency. Does Frame Generation add significant latency in execution, or is Reflex able to cover that?

Reflex syncs the GPU and CPU and ensures optimal responsiveness with frame generation enabled, and it definitely covers that. We really like how these technologies collaborate and work together.

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Does the game support the new NVIDIA RTX DI (Direct Lighting) technology?

Not yet, but we’re working closely with NVIDIA to make that happen in the future with a game update.

The new GeForce RTX 4000 series also introduced Shader Execution Reordering (SER), Opacity Micro-Maps (OMM), and Displaced Micro-Mesh (DMM) to help improve ray tracing. Are you planning to take advantage of any of them?

As you know, a lot of new technologies are being launched every day. Many projects are already in production and so close to release, you simply can’t add some new features to the existing roadmap. However, we look forward to exploring how we can incorporate more really cool technologies into our upcoming projects.

Does Atomic Heart support FSR 2 and/or Intel Xess on PC?

Supports Atomic Heart FSR 2. But we don’t plan to support Xess before release.

Will Atomic Heart feature a built-in benchmark on PC?

No, just a game this time.

The game also appears on last generation consoles. Can you reassure PlayStation 4 and Xbox One users about the performance?

Absolutely, we’ve done amazing optimization and literally ripped the engine with a can opener to enable the game to use all possible CPU cores on all platforms, to the fullest. We’ve moved a lot of important code over to asynchronous threads. The code traditionally only runs on the Unreal Engine game series. It was a challenge and not an easy thing. But it was worth it. I’m not hinting at anything, but we were even able to run the game on a machine with three cores.

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Finally, how much better is the game on a technical level compared to the Atomic Heart Tech Demo released a few years ago?

It is impossible to compare where we were a few years ago and today. Creatively and technically, it feels like a lifetime. Maybe one day we’ll show you the first demo to see the whole development journey we’ve been through.

thanks for your time.

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