Almost three weeks ago, we (and all other major gaming outlets) reported on Kazunori Yamauchi’s statement that Gran Turismo 7 PC was being actively considered by Polyphony Digital. At the Gran Turismo World Finals in Monaco, he reportedly told GTPlanet:
Yes I think so. Gran Turismo is a finely tuned title. There aren’t many platforms that can run the game at 4K/60p natively, so one way we make it possible is by narrowing down the platform. It’s not a very easy topic, but of course we research and think about it.
However, in a new interview published today in Japan’s Dengeki Online, Yamauchi-san largely denied that statement. He said the possibilities are open, but there is nothing concrete being done at the moment.
this is not true. I said, “As a developer, we will remain open to all possible options.” So, the probability of a Gran Turismo 7 PC release might not really be zero, but if you want to know what we actually do in terms of the PC version, the answer is none. There is nothing to talk about.
Of course, that doesn’t mean it won’t happen at some point. We’d be surprised if it didn’t, since Sony is expanding its presence on the platform. In addition, Gran Turismo 7 PC was included in a GeForce NOW leak that correctly predicted several advertisements for the game.
On a completely separate note, Kazunori Yamauchi revealed that every Gran Turismo 7 car is made up of approximately one million polygons. It takes one person 270 days to design one car. Fortunately, the number of employees has grown to 250 employees.
The interview took place on the heels of an event celebrating the 25th anniversary of the series, which recently surpassed the milestone of selling 90 million copies in total.