Unreal Engine 5.1 A stunning demo of the Red Nanite Forest is now available for download

Unreal Engine 5 promises to make games look and feel better than ever, and if the recent Fortnite update is any indication, we’re already on to something great. Unfortunately, it will take some time until we see more games using the new version of the engine from Epic Games, so it’s up to the demos for now to show off the power of the engine.

MAWI United, who developed the impressive Conifer Forest Biome demo, recently released a new demo built in Unreal Engine 5.1, the Nanite Redwood Forest demo, which features a square kilometer of fully procedurally generated forest made up of billions of Nanite triangles of trees, plants and rocks. debris and more.

The Nanite Redwood Forest demo can be downloaded by going here and here. Since the demo uses experimental technology, a powerful system is required to run the demo properly, and requires a minimum RTX 2080 GPU for 1080p resolution and an RTX 3080 GPU for 4K resolution.

Nanite is just one of the many advancements featured in Unreal Engine 5, which also includes the new dynamic global lighting solution Lumen, which promises to make lighting in games look amazing. More information about the engine’s features can be found on its official website.

Unreal Engine enables game developers and creators across industries to realize next-generation 3D content and experiences in real time with more freedom, fidelity, and flexibility than ever before.

Build bigger worlds
Think big, really big. Unreal Engine 5 provides the tools and assets you need to create truly vast worlds for players, participants, and stakeholders to explore with content that expands.

Benefit from a game-changing sincerity
Bring incredibly realistic and immersive interactive experiences to life with groundbreaking features like Nanite and Lumen that provide a generational leap in visual fidelity and enable worlds to be fully dynamic.

Animate and model in context
Artist-friendly animation authoring, rigging, retargeting, and runtime tools—along with an ever-expanding suite of modeling tools—reduce redundancy and eliminate circular stuttering, accelerating the creative process.

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