When CD Projekt RED revealed the first look at The Witcher 3 Next-Gen last week, the developer specified global ray-traced lighting and shadows, while saying screen-area reflections remained in place (albeit an improvement over the original version) instead of ray-traced reflections. However, experts like Alexandre Battaglia of Digital Foundry pointed out Some of the watery reflections seen in The Witcher 3 Next-Gen trailer seemed to indicate that ray tracing was in use.
Today, amid the December RTX and DLSS update, NVIDIA has confirmed that, in fact, The Witcher 3 Next-Gen features ray tracing reflections.
- RTX Global Illumination (RTXGI) adds more immersive and realistic outdoor lighting
- Ray-traced ambient occlusion improves shading around light-blocking objects
- Ray-traced shadows improve shadow accuracy, clarity, and visibility
- Ray-traced reflections increase the accuracy and quality of reflections on bodies of water and other reflective surfaces
Moreover, Ultra+ settings increase drawing distances, foliage density, background character detail, asset quality, and more. Texture resolution is increased, and environments gain new geometric detail.
It’s hard to imagine why this wasn’t said explicitly in the reveal’s live broadcast. Perhaps it was a simple misstep or a last minute addition. Either way, we can’t wait to check it out once The Witcher 3 Next-Gen comes out on December 14th. As a reminder, The Witcher 3 Next-Gen also supports NVIDIA DLSS 3 (for GeForce RTX 40 Series GPUs), DLSS 2 (for GeForce RTX 20 and 30 Series GPUs), and NVIDIA Reflex (for GeForce GTX Series 90 and up GPUs). above).
In related ray tracing news, NVIDIA is expanding Minecraft with RTX next week. Four new worlds will be added for free on December 6th.
World #1: foreign encounter
Creator: Syclone Studios
World #2: Redstone Temple
Creator: Gamemode one
Writes: Puzzle adventure
World #3: soul trip
Creator: Everbloom Games
Writes: A story-driven puzzle adventure
World #4: Freak Islands
Creator: Chalkwin charts
Writes: Open world survival