The next-gen version of The Witcher 3 is the definitive version of the open-world role-playing game developed by CD Projekt Red, which features visual and gameplay improvements over the previous version of the game, but in some limited ways, is not quite on the same level as the beta version that was shown several times before 2015.
A new comparison video put together by Cycu1 highlights that the E3 2014 demo is still way ahead of the next-gen version when it comes to atmosphere, with the volumetric fog in Crookback Bog, for example, giving the game a feel that’s not just closer to the world introduced by Andrzej Sapkowski’s novels. And also to the previous entries in the series. Lots of other changes in videos are also highlighted, such as general lighting, model, and animation changes.
Among the many new features introduced in the next version of The Witcher 3 are ray tracing features, which make the world look amazing. Unfortunately, these features come at a cost of stability and performance, which can only be mitigated a bit on PC thanks to unofficial mods, as explained by Alessio.
A walk through the capital of Toussaint-Bouclair offered stunning views left and right. At first glance, the game performed fairly well on a high-end platform (Intel i7 12700K, GeForce RTX 4090), delivering around 120fps with DLSS 3 enabled. However, problems soon began, from annoying stuttering that temporarily lowers rates. Tires halved into a seemingly endless series of collisions. Seriously, it felt like The Witcher 3 Next-Gen crashed every two or three minutes or so, making our testing a real pain.
The Witcher 3 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One and Nintendo Switch worldwide. Additional content and game modifications for a future next-gen release will come on previous-generation consoles in the future.