The Witcher 3 next-gen update brings a lot of new features and content to the open-world RPG by CD Projekt Red, including impressive ray tracing features that unfortunately affect performance a lot on most gaming systems.
While the Polish developer is working on fixing issues with the update and improving performance, some dedicated fans have taken their hands to improve ray tracing performance. The Optimized Raytracing configuration file, which can be downloaded from Nexus Mods, offers some tweaks for global raytracing lighting that improve performance with minimal impact on visuals. In many cases, performance is still not where it’s supposed to be, but these tweaks may eventually make The Witcher 3 next-gen playable on certain systems with ray tracing features.
As mentioned above, CD Projekt Red is working on The Witcher 3 next-gen update issues and has already released two hotfixes that bring slightly improved performance and stability on PC and more. The console versions of the game haven’t received a major update yet, but the first will likely come shortly after the start of the new year.
The Witcher 3 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, and Nintendo Switch worldwide. You can learn more about the next generation update by checking out Alessio’s article.
Finally, the free update is available for The Witcher 3 Next-Gen, which brings a host of quality-of-life and gameplay improvements as well as all the technical improvements. On PC, gamers can enjoy an all-new Ultra+ graphics preset. Then, on top of that, they can enable four ray tracing effects: global lighting, ambient occlusion, shadows and reflections, with the latter two not being available on consoles.
With everything turned on, the game looks absolutely amazing. Granted, it had a great base to begin with, but the textures are clearly higher quality here (in part thanks to the built-in tweaks), and the draw distance is greatly improved, as is the accuracy and sharpness of reflections and shadows. The star of the show is the beam of global illumination that elevates game lighting to new heights.