It’s been a while since we’ve heard anything concrete about Fable, a reboot of the series first announced in 2020. While Microsoft insists development is going well, if it’s going at a normal pace, we’d likely see more of the game by now. What can hinder the game?
Well, according to Microsoft insider Jez Corden, he’d heard that one of the problems Fable had was Microsoft’s insistence on developing its games using custom internal engines where possible, rather than something like Unreal Engine 5. The new Fable is being produced by Playground Games, likely with Their ForzaTech engine, which is great for open-world racers, but may not be suitable for an RPG. Sticking stubbornly to outdated or unsuitable engines has been an issue in other Microsoft games, most notably Halo Infinite.
Of course, as with all rumors, take this with a grain of salt. Possible conflicts aside, the new superstition may still stack together quite well. Last month, Xbox Game Studios president Matt Botti said the project had overcome early problems and his own doubts…
“There are things I wish I could share and show you, because some of the things I’ve seen are very encouraging. There’s a risk sometimes, you don’t want it.” [have] Team RPG goes racing game or vice versa. You don’t want a team shooter to make a building block game for kids. You can get in trouble there. But [Playground has] A great technology base, they’re passionate about intellectual property, and they just have a demonstrated commitment to craftsmanship and quality. […] During some of the first reviews, I shared a little skepticism that, it seems, I feel like we’re going out on a limb here, but they’ve since put that to rest. I’m excited for everyone to see it.”
The talented team at Eidos Montreal is also reportedly helping out with Fable now, so hopefully that helps overcome any technical debt they’re dealing with.
Fable is coming to PC and Xbox Series X/S. Release window yet to be revealed.