Play modifications are on the way, Scofield says

The Callisto Protocol PC has become a case study of how a game on the floor can be served in a situation that is not entirely pleasant in the first round. This is because the shaders were compiled during actual gameplay rather than before it, resulting in outrageous blurring on even the most high-end configurations.

How did this happen? Striking Distance Studios CEO Glen Scofield gave fans an explanation via Twitter.

Dude, damn typo in that. Just about fixed. Maybe not sure. So much going on here!

Later, he took responsibility for the error that triggered the disastrous launch of the Callisto protocol on the PC.

I’ll find out how this happened, but my focus right now is the fix. All our energy is in it. Ultimately, I am responsible and accountable.

When someone suggested that the game should not be released in this state, Scofield agreed and promised fixes.

you are right. We just didn’t catch all the issues. We will fix it.

The first patch for Callisto Protocol PC has improved the situation, especially with regard to the shader compilation issue, but there are still other problems. Scofield admitted as much.

Patches are coming. Don’t give up yet. You can give it a try and if you get stuck just give us some more time. We’ll get there.

Interestingly, Striking Distance Studios is also working on gameplay tweaks. A user complained about the dodge system issues when dealing with multiple enemies at once, and Schofield replied:

Modifications to the gameplay are coming. Look for updates.

The Callisto Protocol could definitely use some time in the oven. In a Wccftech review, Kai Powell writes:

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Despite its stunning screenshots and death scenes, The Callisto Protocol suffers from a lack of interesting content that makes the twelve-plus hour journey through Black Iron Prison worth two, maybe even one. Both crafting and skill trees are simple in nature (both cost a significant amount of credits as players may only be able to fully upgrade two or three weapons in the full game) while combat encounters and combat in general feel very scripted. The horror elements stand out as the only reason to play the first horror game in Striking Distance, but you might want to find yourself thrown back into Black Iron Prison rather than seeing the journey through to the end.

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