Next-gen The Witcher 3 PC crash issues seen, lower ray tracing performance on Intel GPUs

The next generation of The Witcher 3 comes with a lot of new features that greatly improve the experience, but also some issues that make it difficult for some users to enjoy the latest version of the open world game by CD Projekt Red. Fortunately, the developer is already working on some issues.

In a post on its official forums, the Polish developer shared a list of issues he’s currently looking into, such as crash issues on PC, Origin users unable to download the update, ray tracing performance drops on Intel GPUs and PlayStation 5 versions of expansions not available on some. Regions.

We appreciate every bit of feedback on The Witcher 3: Wild Hunt Next-Gen Update you send our way! Please continue to do so while we work to address the reported issues.

  • Below is a list of reported issues that we are currently investigating:
  • Game crashes on PC
  • Players who own the game on Origin cannot update the game
  • Reduced ray tracing performance on Intel GPUs.
  • The PlayStation 5 version of the expansions is not available in all regions

CD Projekt Red also suggests players who are experiencing performance issues with the PC version of The Witcher 3 to switch to DirectX 11 or downgrade to an earlier version of the game. However, older versions of the game are not actively supported.

The next-gen Witcher 3 is now available on PC, PlayStation 5, Xbox Series X, and Xbox Series S, and offers new visual enhancements, gameplay and quality of life improvements, and much more. You can learn more about the update by checking out Alessio’s article.

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Finally, the free update is available for The Witcher 3 Next-Gen, which brings a host of quality-of-life and gameplay improvements as well as all the technical improvements. On PC, gamers can enjoy an all-new Ultra+ graphics preset. Then, on top of that, they can enable four ray tracing effects: global lighting, ambient occlusion, shadows and reflections, with the latter two not being available on consoles.

With everything turned on, the game looks absolutely amazing. Granted, it had a great base to begin with, but the textures are clearly higher quality here (in part thanks to the built-in tweaks), and the draw distance is greatly improved, as is the accuracy and sharpness of reflections and shadows. The star of the show is the beam of global illumination that elevates game lighting to new heights.

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