Need for Speed Unbound has been in gamers’ hands for a few days now, and it’s mostly a solid piece of technology, but how does it measure up on next-gen consoles? The CTOs at Digital Foundry have put the game to the test, and while they find it most noticeable on the Xbox Series X, the PS5 does better where it’s arguably most important in a racing game — performance. You can check out the full recap below, provided you have about 15 minutes to spare.
One rather surprising thing you’ll notice when you start playing Need for Speed Unbound, though, is that it doesn’t offer any visual options on next-gen consoles – it runs at 4K/60fps on XSX and PS5 and dynamic 1440p/60. fps on XSS, end of story. Honestly, there’s something to be said for focusing on presenting a specific experience well, rather than a million visual styles of varying quality.
Per Digital Foundry, the Xbox Series X and PS5 both come close to native 4K resolution most of the time, though the XSX has a slight advantage. XSX runs between 2016p and 2160p, usually at full 4K resolution. Meanwhile, the PS5 runs between 1800p and 2160p, with an average of around 1944p. However, the PS5’s slightly greater dynamic range seems to give it an edge in performance – while the XSX mostly holds 60fps, it drops a frame or two more often, and can drop as low as the 40fps range. In the second during intense night racing with the effects of heavy weather. Meanwhile, the PS5 has a pretty much perfect 60fps, with only the occasional frame rate or two. As for the Xbox Series S, it averages 1296p and suffers similar performance drops as its big brother, the XSX.
Need for Speed Unbound is available on PC, Xbox Series X/S, and PS5. Look out for Wccftech’s full review of the game tomorrow.