It is a more interesting experience

While 2023 is full of classic games making a comeback, the Silent Hill 2 remake is easily among the most anticipated games in this particular group. After several years where the beloved survival horror franchise has been sitting idle, Konami has announced a series of projects, among which a remake of Bloober Team’s Silent Hill 2 easily stands out.

The Polish studio known for Layers of Fear, The Medium, The Blair Witch and The Observer is working alongside developers who worked on the original title, such as composer Akira Yamaoka and concept artist Masahiro Ito, who are interviewed alongside Silent Hill producer Motoi Okamoto by @IGN. Ito and Okamoto explain that the combat design has been improved and the enemy AI has been completely reconfigured from the ground up, making for a much more interesting experience.

Eto’o: First, we’re improving the combat design, something that originally received a lot of feedback. Doing so would be difficult without changing the way monsters move and behave, so we’ve tried to respect the original designs while adding fun and new combat in the remake as we improve a number of enemies.

Okamoto: We reconfigure the enemy AI from the ground up to be designed in a way that allows players to enjoy the combat. Bloober Team’s love for the original is strong, so they won’t be adding new enemies. They’re looking into the tiny details that can help make combat interesting, which means changing the AI ​​or small design elements. They may look the same, but they are different when you look closely. They really did a good job throughout the game.

Eto’o: I think the remake of Silent Hill 2 ended up being a much more interesting experience than the original.

The new version of Silent Hill 2, powered by Unreal Engine 5, will be released for PlayStation 5 and PC. No date yet. However, Bloober team lead Piotr Babieno said last October that the project was in a late development stage, providing a glimmer of hope for a potential release this year.

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