Hideo Kojima, the man behind the Metal Gear series and Death Stranding, believes that eventually console platforms will disappear, and everything will be shareable at any time on a number of different devices.
Speaking with IGN, the legendary game designer discussed a variety of topics, including the dramatic changes in entertainment fields in the past few years, saying that console platforms will go away at some point and games will be widely available on a range of different devices, such as smartphones. and computers. However, his main interest is in a world where entertainment is cut down from above, which makes an interesting parallel to how the wide availability of CDs has changed music, with the ability to skip songs affecting songwriting in certain ways.
I think console platforms will eventually go away, and they will be shareable anytime, anywhere and with anyone, on devices like smartphones, tablets, and computers. However, what worries me is that the world may turn into a world in which entertainment descends upon us from above. Until now, the AI will recommend what it thinks you’ll like, and I think we’ll end up in a place where individual videos will change depending on who’s watching them.
The sound of music changed once it was released on CD instead of on vinyl records. You could skip tracks on a CD right away, so the arrangement of the verses, bridges, and choruses in the song started to shift [to engage the listener from the start of the song]. Perhaps it is inevitable that only the fun entertainment business will survive as entertainment changes due to the medium, but there is a danger to this as well.
In the interview, Hideo Kojima also briefly talked about Death Stranding 2 and its recently announced film adaptation. The second entry in the series was, as mentioned earlier, rewritten due to the epidemic, as Hideo Kojima felt that the story written before would not resonate as well with players who had gone through the epidemic.
It was the same with September 11th. The imagination changes when something of this magnitude happens. When something happens that no one thought possible, works of fiction written before are less effective as entertainment.
That’s why I’ve completely rewritten DS2 from its themes Also. You can’t pretend something of this magnitude never happened. While the games themselves are based on characters not bound by our reality, the players themselves went through the pandemic, and a story written prior to that experience wouldn’t resonate with them in the same way, whether it was fantasy or science fiction.
Speaking about the adaptation of Death Stranding, Hideo Kojima confirmed that he received a lot of offers, but his intention was not to make a blockbuster. Alex Lipovici of Hammerstone Studios was the only one who offered to make a film with a more artistic approach, which made their partnership happen. In terms of story and characters, Hideo Kojima hasn’t decided anything yet, but has confirmed that he will take the movie in a direction no one has tried before with a movie adaptation of a game.
We haven’t quite decided that yet. The failure of movie adaptations of games a while ago resulted in a lot of films catering to gamers, right? That’s why they have the same look as the game. I don’t want Death Stranding to be like this. Instead, I’m taking the approach of changing and evolving the world of Death Stranding in a way that fits the movie well. I made Death Stranding a game, and games are games. There is no real need to turn them into movies. And in a way, Death Stranding is taking a direction no one has tried before with a movie adaptation of a game. I think what I need is something that will inspire some of the people who watch it to get creative 10 or 20 years later.
Besides Death Stranding 2, Hideo Kojima and Kojima Productions are also working on a new cloud project with Microsoft. According to the game designer, this project is one he has been thinking about for the past five or six years, and it requires infrastructure that was not needed before. Microsoft eventually showed that it understood, and the collaboration between the two companies began.
I tend to get bored easily. Part of the reason I’ve been able to make games for 30 years is because new technology replaces old so quickly. The technology you use today may not be applicable tomorrow, and I am interested in discovering ways to incorporate the new. Making the wrong decision can, of course, lead to failure. It’s a bit like the space program in that way.
The project we’re working on with Microsoft is one I’ve been thinking about for five or six years already. The project required infrastructure that wasn’t needed before, so I discussed it with a lot of different big companies and made offers, but they really seemed to think I was crazy. It was Microsoft in the end who showed their understanding, and now we are working together on the project, including the technology interface.
As mentioned earlier, Death Stranding 2 is one of Kojima Productions’ next titles. Announced earlier this month during The Game Awards 2022 show, it will launch on PlayStation 5 on a yet to be confirmed release date.