DLSS 3 is great for CPU-heavy simulation games, says Frontier

Another DLSS 3 game is being added today as Jurassic World Evolution 2 receives the Dominion Malta Expansion (priced at $19.99). On PC, the free Update 5 adds support for the latest version of Deep Learning Super Sampling, as well as the option to activate NVIDIA Reflex separately for most GeForce users.

We had a quick chat with Frontier’s CTO Matt Simper to get his thoughts and views on implementing DLSS 3 in the construction and management game. Just like Fatshark in the previous Darktide interview, he mainly praised the technology’s ability to bypass frame-boosting limitations in DLSS 2 with CPU-bound games.

What was your first impression of DLSS 3 as a developer? Do you feel that AI based frame generation is the future of rendering to keep up with advanced ray tracing effects?

DLSS 3 seems to be a great evolution of DLSS technology. When they gave us more detail on how it works, increased response time was an area we wondered about, but rendering is an ever-evolving field and many technologies exist to compensate for the drawbacks and performance concerns with other technologies. Frame creation is definitely an essential technique when it comes to
Provide a seamless experience for players.

How much does DLSS 3 improve your game over DLSS 2 (Ultra High Definition)?

Even though we got our hands on a 4000 series card relatively recently, we’re seeing a significant increase in frame rate (in the range of 50% – 100%), and it looks really impressive in motion. DLSS 3 is a file
Very suitable for Frontier simulation-based games (since the genre is often a heavy load on the CPU)
Being able to get a smoother frame rate with the click of a button is great for gamers.

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One potential drawback of DLSS 3 is the additional latency. Does Frame Generation add significant latency in execution, or is Reflex able to cover that?

Our games generally aren’t particularly sensitive to response time, which is another reason why DLSS 3 is a good fit for us. However, Reflex does a really good job of getting back a lot of the extra latency it adds, so we have no qualms about this trade-off and are confident gamers will see the benefits of this technology.

Do you have an ETA when adding DLSS 3 to your game?

Jurassic World Evolution: Dominion of Malta expansion is coming December 8th, and we
We are happy to say that the free base game update that comes along with this will save PC gamers
DLSS 3 support. This means better performance and more responsive gameplay
NVIDIA Reflex for those who game on NVIDIA GeForce RTX GPUs.

The new GeForce RTX 4000 series also introduced Shader Execution Reordering (SER), Opacity Micro-Maps (OMM), and Displaced Micro-Mesh (DMM) to help improve ray tracing. All of these things have to be explicitly enabled and set up by the game developers. Are you planning to take advantage of any of them?

These are all really interesting technologies and we’re definitely taking a closer look at them. However, we don’t have anything else to share regarding their inclusion.

Finally, what do you think of RTX Remix as a developer?

We’re always interested in the latest developments, but RTX Remix isn’t our thing
I looked closely.

thanks for your time.

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