Dead Space version vs. original comparison shows disturbing updates to classic moments

We recently got a sneak peek at the first 18 minutes of the Dead Space remake, and while the game clearly looks better day and night than the original, there are still plenty of “Oh, it’s just a remaster” comments. Of course, this isn’t really the case. Montreal-based developer Motive Studios has explained that its approach is to stick largely to the original script for Dead Space, while elevating familiar moments with new effects, grading, and edgier violence. So no, the changes won’t be as big as what Capcom is doing with the Resident Evil games, but this is definitely a remake. IGN presented a remake of Dead Space vs. the original, showing some changes. Check it out below.

The original Dead Space was already an intense experience, but the remake seems to be turning the dial up to 11. Want to know more? Here’s a comprehensive rundown of some of the new features coming to Dead Space Remake…

  • Isaac is fully voiced: Issac speaks this time, such as shouting out his teammates’ names when they are in trouble or explaining his plans to fix the Ishimura’s centrifuges and fuel lines. Hearing him take an active part in the team’s mission makes the whole experience feel more real and authentic.
  • Connected immersion: There are no loading sequences when Isaac hops aboard the Ishimura tram to quickly travel between destinations like Cargo and Medical Districts. It’s all part of Motive’s goal for an immersive, connected environment.
  • Freedom Zero G: In the original Dead Space, zero-gravity sections allow Isaac to jump across platforms using special shoes. You now have the freedom to float 360 degrees, bringing your spacewalk fantasy to life. Isaac now also has a thrust boost, which is useful for dodging lung necromorphs through space.
  • Intense new moments: During Chapter 2, Isaac must get a security clearance higher than the Dead Captain’s platform. The captain’s corpse is attacked by a necromorph, causing him to transform into a necromorph. In the 2008 sequence, players watch Change safely behind glass. In the remake, Isaac experiences this terrifying transformation up close and personal, reliving the dramatic real-time necromorph transformation at the start of Dead Space 2.
  • Cutters: The new junction boxes require Isaac to redirect power between the Ishimura’s various functions. In one scenario, I needed to redirect power to a refueling station, and I could choose between cutting the lights or the oxygen supply to make that happen. Situations like these allow players to choose poison when needed – I choose to play in the dark rather than risk suffocation.
  • Big moments look bigger: Bright lighting and visual effects make the dramatic moments even more impressive. Later in Chapter Three, Issac restarts Ishimura’s centrifuge. An array of effects explode into action as the giant machine springs online – giant pieces of the machine rattle violently, sparks fly as metal grinds, and a massive swinging arm casts huge shadows on the orange auxiliary power lights. It is a feast for the senses and draws you deeper into the experience.
  • Catalytic Exploration: Locked doors and loot containers have been added to the Ishimura, which Isaac can access after obtaining an updated security clearance. This incentivizes players to return to previously cleared areas to uncover resources and upgrade materials. One Closed Door also includes a new side mission that reveals more about Isaac’s missing partner, Nicole.
  • Sharpness Manager: But don’t let your guard down just because you’re back in known territory. Motive keeps players on their toes with the Intensity Director, which will ramp up the suspense with creepy sounds like creaking holes, startles like exploding pipes and unexpected masquerade attacks.
  • Expanded weapon upgrade paths: What is the use of looking for bonus resources without a place to invest them? New weapon upgrade items can be attached to the Plasma Cutter, Pulse Rifle, and more to add additional upgrade paths for contract spending. It is decided if this includes new weapon mechanics, or simply additional improvements to damage, reload speed, ammo capacity, etc.
  • Improved visuals: A rich layer of visual polish has been applied to the entire experiment. Small details set the mood, including floating dust particles, ominous haze hanging over the ground, dripping bloodstains, and sloppy lighting.
  • Small details enhance the narrative: Isaac builds his own plasma cutter from parts mounted on a workbench rather than simply picking them up, indicating his engineering background. Likewise, when Isaac collects his statics unit, he first picks up the severed end it was attached to, likely chopped off by its previous owner by a malfunctioning nearby door. These little storytelling moments drew me in.
  • Tested gameplay: Combat packs the same satisfying familiarity, but with an added smoothness. Moving the Plasma Cutter into the vertical and horizontal aiming positions while blasting the squeezed ends is fluid and fast.
  • Stagnation strategy: Isaac’s easy-to-use slow motion field still works magic with crowd control. In one encounter, I used stasis to freeze an enemy near an explosive charge, then waited until another enemy came close before shooting it and slashing monsters to bits.
  • Upgrade your style: The Bench remains a fun way to customize Isaac to suit your playstyle using precious nodes hidden around Ishimura. This time around, I invested in suit upgrades that boosted my Statis Module’s area of ​​effect to help Coral take on more enemies at once. You can also upgrade your weapon’s damage, ammo capacity, and reload speed.
  • In-universe user interface: Back in 2008, Dead Space’s expected user interface was ahead of its time, and today it still looks futuristic. Showing Isaac’s expected list in real time maintains immersion and immediacy. In addition, menu texts and icons look sharper and cleaner in 4K resolution.
  • Gory details: Each blast from Isaac’s weapon rips flesh and muscle and eventually shatters bone. More than just a spiky visual effect, the damage detail provides feedback on how close players are to severing a limb and dropping a grunt.

Dead Space sneaks out to PC, Xbox Series X/S, and PS5 on January 27, 2023.

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