A Division 2 ray tracing update might be in the way, Ubisoft’s new job ads suggest

A The Division 2 Ray Tracing update could be in the cards, and new Ubisoft job advertisements seem to suggest that.

Originally released for last-gen PC and consoles in 2019, Ubisoft Massive’s The Division 2 lacks ray tracing support. While many older titles have since received a post-launch update that adds support for the feature, that’s not the case with Ubisoft’s latest The Division entry. This, however, could change in the near future.

As spotted on Reddit following an article from Emopulse, Ubisoft recently posted new Lighting Artists jobs for the game. Nothing special at this point, but the job postings mention “knowledge of ray tracing” and “lighting experience in RT and prior rendering”.

“As a (Senior) Lighting Artist, you will demonstrate excellent creative, technical and visual skill, with the ability to produce high quality content in a professional lighting environment, as directed by the Lead Artist, Artistic Director and Artistic Director,” reads the job advertisement for Senior Lighting Artist at The Division 2.

Below, we’ve included the required qualifications that Ubisoft mentioned in their announcement for the game’s lighting artist:

  • High level of attention to detail with strong problem-solving skills.
  • Strong technical skills with procedural systems as well as an artistic eye for color, light, and FX.
  • Creative with the ability to adapt to a realistic game style.
  • Experience working with lighting software.
  • Knowledge of ray tracing is a plus.
  • Worked in at least one industry standard or proprietary engine.

While this may not mean anything (it could just be a generic job posting that mentions ray tracing), we wanted to share it with that since there are a lot of The Division 2 fans out there who would love to see ray tracing support the game.

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The Division 2 is now available worldwide for PC, PlayStation 4 and Xbox One. Of course, the game also works on PlayStation 5 and Xbox Series X | S via backward compatibility.

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